The world is full of creatures that aren’t averse to seeing bipedal hominids as unwitting sources of food when caught on their own, and they will happily munch on anyone foolish enough to wander into their territory: a fact cemented very memorably early on and one that we become increasingly mindful of as the story progresses. Monsters themselves are not keen on the idea of being friends, generally. Power does can be hard to handle after all, and its not just humans one needs to be wary of. In this wild world, the strong can easily become corrupt: taking over a town’s entire economy, for example, and while wealth-hording may not be the most evil that one can be, it does ease you in to the darker aspects rather early. Monster Crown isn’t afraid to show the darker side of a world overrun with strong creatures, and the effects that seeking strength can have on an individual person. Monster Crown doesn’t take too many risks there, but where the game does break the mold is in it’s world building. Most of the game will follow this sort of linearity – forge pacts with some monsters in lieu of catching, fight a guy, fulfill a task, take on a new task and fight more things along the way. The story follows the player taking on various tasks from their father, catching a few monsters here and there to help out on the farm before ultimately taking off on an island-wide adventure. Monster Crown begins with the player being able to choose an avatar, name, and pronouns, showing that despite being a throwback to the older days, there is still room for modern change.
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